![]() The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum of Lee Sin's and his target's gameplay radius, depending on how far they are away from one another at the end of the cast time.The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory is displaced by another source (i.e - Headbutt).If the airborne debuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.The displacement's direction is decided at the moment of impact and not by Lee Sin and his target's relative locations at the start of the cast (the only way for Lee Sin to control where his target is displaced is by using Flash before the cast time of Dragon's Rage ends).If the target of Dragon Rage dies initially on the first hit there will be no displacement of any kind.The spell indicator for this ability also displays the direction for the knock back relative to Lee Sin's position.Applies spell damage to the primary target and area damage to secondary targets.Tempest and Dragon's Rage are disabled.Įverfrost Goredrinker Stridebreaker Ironspike Whip Ironspike Whip Goredrinkerīarrier Clarity Cleanse Exhaust Ghost Heal Ignite Smite Teleport Safeguard, Iron Will, and Cripple can be cast. If Resonating Strike interrupts another dash, Tempest and Dragon's Rage can be cast during it (both otherwise cannot be cast).Resonating Strike cannot be cast without the marked target nearby or if the target is untargetable.Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug. ![]() Originally, Lee Sin would land 50 units in front of his target.Sometimes, Lee Sin will end the dash at their last location but appear on top of the target after a short delay. ![]()
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